Principles of Virtual Reality
30 Credits
Module code: COMP1822
Level: 5
Credits: 30
School: Liberal Arts and Sciences
Department: Computing and Mathematical Sci.
Module Coordinator(s): Stella Doukianou
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Pre and co requisites
COMP1286 Games and Interactive Systems or equivalent
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Aims
This module will prepare students for the fundamental design concepts and development methodologies surrounding Virtual Reality applications. Concepts around interaction design, human factors, immersion and presence, user experience, cybersickness, 3D sound, haptic feedback, VR platforms and their hardware components will be covered to enable students to develop prototype applications for a variety of use case scenarios.
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Learning Outcomes
On successful completion of this course a student will be able to:
Demonstrate an understanding of the design issues surrounding Virtual Reality applications
Develop a prototype Virtual Reality application that has incorporated human factors into the design and development process
Observe and reflect on the user experience of the group developed Virtual Reality application using established techniques.
Provide a critical analysis on the design and development of the developed Virtual Reality application
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Indicative Content
History of Virtual Reality.
Virtual Reality Systems: immersive displays, tracking systems, interaction devices Multimodal User Interaction in VR.
User Experience, Immersion and Presence Human Factors, Cybersickness, Psychophysics.
Examples of VR systems in entertainment, healthcare and education.
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Teaching and learning activity
Lectures.
Lab based exercises.
Group based application development Student led presentations.
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Assessment
Coursework - 25%
LO - 1
Pass mark - 40%
2000 words.
Individual report discussing core design issues pertinent to the development of a Virtual Reality product.
Coursework - 75%
LO - 2,3,4
Pass mark - 40%
1000 words.
Development of a group based Virtual Reality product, supplemented with an individual evaluation.
Nature of FORMATIVE assessment supporting student learning:
Students will take part in seminars, presentations and testing sessions, as well as producing weekly development of coursework in order to receive feedback.