3D Modelling
15 Credits
Module code: COMP1777
Level: 4
Credits: 15
School: Liberal Arts and Sciences
Department: Computing and Mathematical Sci.
Module Coordinator(s): Martyn Broadhead
​
Pre and co requisites
None
​
Aims
The use of 3D models in feature films, TV, computer games and web application drives a demand for competent users of the technology.
This course aims to provide a foundation for working with 3D Models. It aims to cover how 3D surfaces and objects are developed, textured and lit.
It aims to describe and investigate a range of settings where 3D models can be utilised. The course covers the principles, theory and practice of preparing 3D models for a range of applications both real time and pre rendered. It will aim to appraise the new and emerging technologies which are impacting on the industry.
It aims to cover a range of modelling techniques, including box polygon and patch modelling. It describes the range of professional roles within the 3D modelling pipeline.
Learning outcomes
On successful completion of this course a student will be able to:
Analyse and critique the key concepts and techniques for the creation 3D models
Demonstrate the construction of scenes and objects in a 3D modelling program
Employ a specific modelling workflow pipeline to produce a model for a given purpose.
Demonstrate the origins of ideas by referencing sources used in work and producing pre-production documentation
​​
Indicative content
• 3D space and coordinates
• Primitive 3D shapes
• Splines and 2D shapes
• Object modifiers
• Topology
• Box/polygon modelling
• Patch Modelling
• Building and mapping surfaces (UV, Bump, Normal)
• Lighting and radiosity
• Modelling for animation
• Cameras
• Rendering
​
Teaching and learning activity
The learning and teaching activities will be divided evenly between lectures, lab sessions & seminars. Lectures will be provided to present & explain key concepts & techniques. Lab sessions will enable students to gain practical software skills. Seminars will develop ideas & practical skills that do not require the use of software.
Each week students will be introduced to modelling, texturing and lighting techniques which they will experiment with during lab sessions.
Student will create both low and high polygon models.
Students will develop models and environments.
Students will texture models using material and range of mapping techniques.
Students will research modelling techniques and document where the application of particular methods would be appropriate.
Students will present their models for peer review.
Assessment
Product with Evaluation - 100% weighting, 40% pass mark.
Learning outcomes 1, 2, 3 & 4.
Outline Details - Develop 3D models, evaluate the production process and describe how the model could be utilised. 2000 words.
Formative Assessment - Weekly lab practice will be completed and uploaded through the VLE, the students receive verbal feedback on this work during lab sessions. VLE also includes a series of online Quizzes which are used to track progress. Socrative is used in lectures as a method of tracking progress and promoting engagement. Group participation in practice exercises will encourage formative peer assessment.